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Moving forward toward beta — the final to-do list!

We’ve got some great news for everyone! We’re done with fixing bugs! There are still bugs in the game, but they’re mostly minor enough that it would be silly for us to delay the beta release in order to fix them.

What’s left?

There’s two steps left before we’re ready for beta:

  1. Implement two final cards into gameplay (Lucas and Rose, and Redirection)
  2. Finish the card shop.

We’ve greatly scaled back our goals for beta from our original plan. This means that you’ll be able to play Furoticon Online, but it won’t look pretty. We wanted to include a better targeting system, predictive pleasure levels in bed to show your harem’s combined pleasure total, and tooltips for everything, but while these would be nice to have, they’re not necessary to get you to start playing.

Furoticon Online will be ready for beta launch in the first half of 2016. Unfortunately, I can’t give you a more specific time. It won’t take longer than five months, though!

Thank you to everyone who has supported us over the years! We’ve learned a lot throughout this project.